

Additionally, locations of all the enemies will be displayed on the mini-map. A red dot will be displayed on the screen, showing where the bullet will hit. The number if hints regarding tactic and gameplay is the largest during the game. The biggest difference between the difficulty levels is the red marker which helps in shooting, as it gives you a hint as to where the bullet will hit.Įasy level - enemies' reaction time is the slowest, giving you much time to correct your shot. If you're a fan of achievements, there's one for each difficulty, though you will gain all of them for at once for the highest one. The game offers three difficulty levels: easy, medium and expert. Translated to English by Jakub "cilgan" Lasota Wind power wasn't included, as it's prone to change. Square brackets, for example, contain the distance to a given enemy - it's an approximate distance which might depend on your current position, though in most cases locations are forced upon you, so the differences shouldn't be too large. Locations and descriptions of all secrets (hula girl statues, film reels, Buddha statues).The guide consists of the following elements: Additionally the guide includes descriptions and locations of all the secrets found in each mission - small pieces of advice can be found in the main part of the guide, while given chapters include an illustrated location. Each level was completed on the highest difficulty setting, so the included hints will help you complete the game in the quietest way possible. If you really want to waste time and shoot your way to the end while someone holds your hand, then you should get this game when it is on sale.Sniper: Ghost Warrior 2 guide contains a thorough walkthrough of the main single player campaign. I had fun with the music and i liked the level design, but the gameplay itself is a shame. How could anyone agree to this? Is someone actually proud after seeing this in the stores? The stealth in the game is ridiculous. If these are todays designers then we have a problem. There is little to no logic in the entire gameplay. I am frustrated that i am playing something simmilar to a game on rails.


I immediatly lost interest in the story after mission 1. I felt insulted by this game with every bullet fired, every step i took. I am wondering if there was actually someone who agreed on this design and mission flow. I can't believe i have played the most scripted game ever. I am What is the point in collecting secrets if they have no additional info. What is the point in collecting secrets if they have no additional info.
